John Seru, Curriculum vitae.
Name: John Seru
D.O.B.: 15/01/1977
Email: johnseru@gmail.com.
Website: www.johnseru.com
Employment:
October 2007-Present
TD for Double Negative. www.dneg.com
Moelling and Texturing photorealistic Assets for feature film. Lighting TD for final shots.
Films so far…
“Kickass”
“2012″
“The Boat that Rocked”
“The Green Zone”
“Hellboy 2″
October 2007
Freelance SFX Assistant for BBC on “Waking the Dead” http://www.bbc.co.uk/drama/wakingthedead/
Principle Responsibilities, Creating an Internal house fire in a grade 2 listed building, without damaging property, cast or crew. Creating a duplicate of the first blaze on a replica set, without damaging cast or crew, but having a realistic burn of the buliding.
November 2007
Freelance Camera Operator for Music event
Principal Responsibilities, Camera Op and Sound Recorder, Mostly live acts and Interviews.
September 2007
Freelance VFX Producer for BBC on “Waking the Dead” http://www.bbc.co.uk/drama/wakingthedead/
Principle Responsibilities, Creating 3d content for computer based scene.
September 2007
Freelance SFX Assistant for BBC on “Waking the Dead” http://www.bbc.co.uk/drama/wakingthedead/
Principle Responsibilities, Laying down atmospheric smoke for a battle scene, setting up and executing small explosions and bullet hits for gunfight.
April 2005 – October 2006
Lead modeller, for an online space mmorpg. This was also for Jagex Ltd, release date and official title, not yet known. www.jagex.com
Principle responsibilities (lead modeller), to establish the modelling procedures for new game, document style guides and modelling techniques, maintain a high standard from all modelling staff, and make sure the essence of the concept art was best met, while fitting into the restrictions of the game-engine.
April 2005 – October 2006
Assistant concept artist, for an online space mmorpg. This was also for Jagex Ltd, release date and official title, not yet known. www.jagex.com
Principle responsibilities (assistant concept artist), to creatively push the designs of the characters, vehicles and environments, with out straying from the core design styles.
July 2004 – April 2005
3d Graphic Designer for Jagex Ltd, online computer games at www.runescape.com
Principle responsibilities, were to do character and environment design, modelling and animation. It also has elements of 2d work for the website, which includes wallpapers for the fans and images for the newsletters.
June 1999 – September 2001
Self-Employed Roofer.
February 1998 – June 1999
Single ply roofer, for R&S roofing ltd
July 1996 – February 1998
Assistant manager the Whitbread boathouse, Chesterton road Cambridge.
Qualifications:
Post Graduate Diploma, Special and Visual effects
October 2006 – October 2007
The National film and television school, Beaconsfield studios, station road, Beaconsfield, bucks, HP9 1LG http://www.nftsfilm-tv.ac.uk/
BA Honours, animation.
September 2003 – July 2004
The University of Hertfordshire, Hatfield campus, bishops rise, Hatfield
HND, Digital modelling and Animation.
September 2001 – July 2003
The University of Hertfordshire, Hatfield campus, bishops rise, Hatfield
BTEC National Diploma, Spatial Design.
September 1993 – July 1996
The Isle College Wisbeach,
GNVQ, Art and Design.
September 1992 – July 1993
Cambridge Regional College, country centre, Huntingdon road, Cambridge
Software:
Modelling:
Maya
3ds studio max
Blender
Jaged
Mudbox
Tracking:
3deqilizer
Boujou
Icarus
Pf-track
2d:
Painter
Photoshop
Compositing:
After-effects
Fusion
shake
Editing:
Premiere pro
Avid
Final cut pro










February 27, 2008 at 12:50 am |
I think the name of the game is mechscape is it?
October 18, 2008 at 11:17 am |
hello john,
it quite impressed by your work
i want to help as much as i can with runescape(mechscape)
i am still 15 years old so i don’t request any money for what ill do
i want to become a 3D modeler and i decided to help anyone that might need any help as much as i can. i may still be a bigginer but i can help quite a lot .
i work with 3ds max for a year.i may not be an expert but know how to use most of modeling techniques and most of the modifiers that 3ds max offers.
thats all i have to say. so if u ever need a little help just mail me
sincerely,andrew motz
romania