C.V.

John Seru, Curriculum vitae.

Name: John Seru

D.O.B.: 15/01/1977

Email: johnseru@gmail.com.

Website: http://www.johnseru.com

Employment:

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October 2007-Present

TD for Double Negative. www.dneg.com

Modelling and Texturing photorealistic Assets for feature film. Lighting TD for final shots.

Films so far…

“Avengers: Age of Ultron”

“Interstellar”

“Thor: The dark world”

“Skyfall: James Bond”

“Total Recall”

“Captain America”

“Inception”

“Kickass”

“2012”

“The Boat that Rocked”

“The Green Zone”

“Hellboy 2”

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October 2007

Freelance SFX Assistant for BBC on “Waking the Dead” http://www.bbc.co.uk/drama/wakingthedead/

Principle Responsibilities, Creating an Internal house fire in a grade 2 listed building, without damaging property, cast or crew. Creating a duplicate of the first blaze on a replica set, without damaging cast or crew, but having a realistic burn of the buliding.

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November 2007

Freelance Camera Operator for Music event

Principal Responsibilities, Camera Op and Sound Recorder, Mostly live acts and Interviews.

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September 2007

Freelance VFX Producer for BBC on “Waking the Dead” http://www.bbc.co.uk/drama/wakingthedead/

Principle Responsibilities, Creating 3d content for computer based scene.

—————————————

September 2007

Freelance SFX Assistant for BBC on “Waking the Dead” http://www.bbc.co.uk/drama/wakingthedead/

Principle Responsibilities, Laying down atmospheric smoke for a battle scene, setting up and executing small explosions and bullet hits for gunfight.

—————————————

April 2005 – October 2006

Lead modeller, for an online space mmorpg. This was also for Jagex Ltd, release date and official title, not yet known. www.jagex.com

Principle responsibilities (lead modeller), to establish the modelling procedures for new game, document style guides and modelling techniques, maintain a high standard from all modelling staff, and make sure the essence of the concept art was best met, while fitting into the restrictions of the game-engine.

—————————————

April 2005 – October 2006

Assistant concept artist, for an online space mmorpg. This was also for Jagex Ltd, release date and official title, not yet known. www.jagex.com

Principle responsibilities (assistant concept artist), to creatively push the designs of the characters, vehicles and environments, with out straying from the core design styles.

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july 2004 – April 2005

3d Graphic Designer for Jagex Ltd, online computer games at www.runescape.com

Principle responsibilities, were to do character and environment design, modelling and animation. It also has elements of 2d work for the website, which includes wallpapers for the fans and images for the newsletters.

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June 1999 – September 2001

Self-Employed Roofer.

—————————————

February 1998 – June 1999

Single ply roofer, for R&S roofing ltd

—————————————

July 1996 – February 1998

Assistant manager the Whitbread boathouse, Chesterton road Cambridge.

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Qualifications:

Post Graduate Diploma, Special and Visual effects

October 2006 – October 2007


The National film and television school, Beaconsfield studios, station road, Beaconsfield, bucks, HP9 1LG http://www.nftsfilm-tv.ac.uk/

—————————————

BA Honours, animation.

September 2003 – July 2004

The University of Hertfordshire, Hatfield campus, bishops rise, Hatfield

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HND, Digital modelling and Animation.

September 2001 – July 2003

The University of Hertfordshire, Hatfield campus, bishops rise, Hatfield

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BTEC National Diploma, Spatial Design.

September 1993 – July 1996

The Isle College Wisbeach,

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GNVQ, Art and Design.

September 1992 – July 1993

Cambridge Regional College, country centre, Huntingdon road, Cambridge

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Software:

Modelling:

Maya

3ds studio max

Blender

Jaged

Mudbox

Tracking:

3deqilizer

Boujou

Icarus

Pf-track

2d:

Painter

Photoshop

Compositing:

After-effects

Fusion

shake

Editing:

Premiere pro

Avid

Final cut pro

2 thoughts on “C.V.

  1. hello john,
    it quite impressed by your work
    i want to help as much as i can with runescape(mechscape)
    i am still 15 years old so i don’t request any money for what ill do
    i want to become a 3D modeler and i decided to help anyone that might need any help as much as i can. i may still be a bigginer but i can help quite a lot .
    i work with 3ds max for a year.i may not be an expert but know how to use most of modeling techniques and most of the modifiers that 3ds max offers.
    thats all i have to say. so if u ever need a little help just mail me

    sincerely,andrew motz
    romania

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